Neue Features der R14
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Die neuen Features als Filme : |
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- Camera-Calibrator
- Modeling Enhacements
- Dynamics
- Interface & Workflow
- Modeling Enhancemets
- Nuke, Position Pass & Picture Viewer
- Photoshop Exchange
- Rendering Enhancemets
- Sculpting
- Xpresso Enhancemets
Ausfürliche Featurelisten: |
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- Modeling, Workflow, Interface, Picture Viewer
- Rendering
- Dynamics
- Exchange
- XPresso
- Character and XRefs
- Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. levels and object baking
- Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images
- New, totally reworked premium Snap functionality
- Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag
- With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters
- New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling
- Additional Workplane modes and new remarkable Workplane functions
- Enhanced OpenGL viewport now with real-time soft shadows
- New To Do function
- New To Do tag
- Task / To Do Manager
- Focal length can be adjusted interactively with one click for each camera
- The new Commander tool can be used to easily to call up any command
- Gradient curves in the Picture Viewer filter
- Gradient curves as a post effect
- Raycast Selection (polygons, points, Objects, etc.) with RMB
- Orthogonal views can be rotated around the orthographic axis
- Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white; selected: orange)
- The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly
- Visibility of individual HUD element options can be switched.
- Project preferences can also be saved and loaded as presets
- Seamlessly switch from one camera to the next in the Viewport (animated switching)
- Null object icons can be assigned custom colors
- Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.)
- Light source icons can assume the light’s color
- Improved export of Cloner object animations
- Right-click option menu for primary tools
- New work mode for moving and rotating work planes directly
- Right-click on axis moves elements in the direction of the camera
- Display of sound wave shapes in the Timeline’s FCurve view
- New Timeline marker options
- Scroll wheel in the Timeline
- Tracks for selected objects can be folded or unfolded in the Timeline
- The Bump channel’s effect on the reflection can be disabled
- New Displacement mode: RGB (XYZ Tangent)
- New Brick shader parameter
- Vertex Normal coordinates displayed in Structure Manager
- Images can be scaled when saved using the Picture Viewer
- Automatic selection of image size for optimized playback of animations in the Picture Viewer RAM, so every animation can be played in real-time
- New transparency option for the sun
- New MoSpline setting
- New Multi-Shader parameter (for improved mosaic images)
- Interactive, uniform modification of brush size and pressure for all brush tools
- New brush size behavior
- Displacement Baking
- Enhanced MoGraph Multi Shader
- Enhanced Brick shader
- Enhanced Fresnel 2D preview
- Specular Color + Specular channel unified
- Gradient GUI: One-click even knot distribution
- Enhanced Watermark
- Displacement Baking
- Picture Viewer enhancements (create stereoscopic images by loading two different pictures)
- Highlighting of GUI elements
- Bubble help enhancements
- Add Point ID to pop-up dialog
- Better preview quality for Specular Highlight in Material Editor
- Rain Sampler shader: Texture map for rain intensity
- Color light icon
- Picture Viewer: Auto-sync AB
- Create stereo images from AB-Compare
- Picture Viewer: Save All loop
- Watermark: Add placeholder for HDR threshold
- Watermark: Placeholders for camera settings
- Watermark: Create some sub-menus in placeholder pop-up menu Watermark: CINEMA 4D version placeholder
- Gray out / disable focus dynamics when Focus Control is deactivated
- Add additional morph tracks to Camera Morph tag, Multi-Shader improvement: Blend used shader with clone color
- Sketch & Toon OMP support for CreateLines
- Command for switching layout from right to left (Arabic language)
- Arabic localization and interface
- New, improved GI sampling
- New GI sampling method, Radiosity Maps
- Radiosity Maps for significant acceleration of Q rendering and caching
- New GI sampler: Universal
- Caustics rendering speedup
- Normal textures can now also be baked using high-res objects
- Improved integration of objects in Projects illuminated using GI
- The Physical Sky is much improved and is now even more realistic.
- Complete new high-class 3D Wood shader
- New Weathering shader
- Brick shader: Add a groove to the gaps
- The new Normalizer shader can calculate HQ Normal maps using Bump maps
- New Subsurface Scattering mode: Direct
- New Subsurface Scattering mode: Single
- Global control of Subsurface Scattering subdivision
- Enhanced SSS Shader (Direct Mode / Single Scattering)
- Global option for disabling Subsurface Scattering for rendering
- Combining sky and sun for physically correct rendering
- Aerodynamic functions for Rigid and Soft Bodies
- Plastic deformation for most Soft Body Springs
- Aerodynamic mode for particle modifiers Wind, Friction, Rotation, Gravity and Attractor
- Torsion springs and linear springs can be modified or broken elastically
- Fixed Connector type can be broken at certain Force or Torque values
- Breaking detection
- Breaking limits for constraints
- Collision can be included or excluded for Dynamics baking
- All Dynamics caches can now be baked directly from the Dynamics Body tag
- Global air density for aerodynamic Dynamics effects
- Positions Pass for 3D-compatible compositing applications (The Foundry Nuke)
- Position Pass: Added Support for different spaces
- Position Pass: Added scaling parameter
- Position Pass: Added RGB flip options
- Position Pass: Change strings
- Position Pass: Added invert option for Z axis
- Multi-Pass files, including the entire Project file, can now be ouput for The Foundry Nuke
- Native CINEMA 4D files can be saved directly from After Effects
- Native CINEMA 4D files can be exported from After Effects
- CINEMA 4D files can be opened directly in Photoshop
- Support for 3D export format Alembic
- FBX now also supports splines
- Command for saving a Project directly for Melange
- Camera options for After Effects export
- Light source options After Effects export
- Rename AFX plugin files
- Photoshop: default camera
- Completely new (GUI) XPresso design
- New Node connection: Curved
- Antialiasing of XPresso Nodes
- Performance View for XPresso Nodes
- Parameters controlled by XPresso are marked in the Attribute Manager
- Determine in XPresso whether or not dynamics has been triggered in a specific object / tag
- XPresso ports can be created via drag & drop
- New XPresso Node: Track Operator
- Dynamics can now be triggered using XPresso
- New Dynamics XPresso Node: Dynamics Connector State
- New Dynamic Spring State mode in XPresso
- 'Trigger By XPresso’for Dynamics Body
- Enhanced Attribute Manager (new animation dots show if a parameter is controlled by XPresso)
- Bubble help for parameters controlled by XPresso
- New ports for the Dynamic Body State Node
- Drag DescID to ObjectNode
- The XRef object can function as a Generator
- Reference Container Active Object List
- The timing of animated referenced objects (XRefs) can be influenced in the master Project
- Freely placeable XRef object pivot in master Project
- Several new XRef Manager commands
- Various new XRef options
- XRef tag to define which object to display
- In addition to other improvements, multiple bone inserts for the Character Component tag
- Joint weights can now be applied via Save or Load command
- New Clamp option, Fix Axis
- New, additional priority for Pose Morph tag
- Materials can be assigned to character components
- Layers can be assigned to character components
- Freeze coordinates in the Character Component tag
- Character Component tag Handles can be colored individually
- Character enhancements (Flexible Builder)
- Elements on layers can be exempted from an XRef master Project when it is loaded
- Numerous additional settings for loading characters as well as new template files
- Tag to set default state in XRef
- XRef Point Modify
- Offset for keyframes in XRefs
- XRef Manager Include check boxes
- XRef Modify options: Points, Mode
- Auto proxy switch on render
- XRef layer shows icon
- XRef Manager menus as commands
- Xref: Flush and Object parameter
- Project settings for XRef import
- Next/Previous Key also jumps to Child objects’ keys
- Merge Poses
- Pose Morph Symmetry function
- Insect Builder - Add Antenna, Add Mandibles
- CMotion - Change order in Action List
- Builder object naming
- Builder layers optional
- Export Weights to a file
- Character object: Control which components to which a mesh gets bound
- Character Builder update dialog
- Character Builder bone insert controllers
- Character Object / Component tag Handle color now uses object color
- P2P Manager / Library
- Copy muscle shapes between states
- CA / additions to mocap mixamo builder template